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The social issues that emerge from this will obviously be challenging

We've seen various commentators decry the collapse of communities in real life, for example and most obviously Robert Putnam's "Bowling Alone". Cass Sunstein took up the issue in "Republic.com" and suggested that perfect filtering and the availability of just-what-I-want on the Internet would prove socially corrosive. I thought this was nonsense, but my argument against Sunstein was that he didn't understand filters or the social/cognitive psychology that he relied on. I didn't suggest that there won't be effects from specialization of information. I think that instancing, if it becomes ubiquitous and if large swathes of the population choose this over living with others, could easily generate unexpected social effects of the kind that Putnam and others suggest.

Playing Alone

This resulted in a couple of new developments in my life: some pleasantly-unflappable surgeons kindly sewed my lips back on me, and then they introduced me to Percoset (aka ocycodone). I cannot begin to tell you how much I love this drug. But that is for another day. The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic.

Casual Dress

This distinction may be mostly 'meta' - useful to those who live, work, and report on gamer culture and community. Or maybe not. I don't have a good sense of how much Barbara Gamer worries these points. What is interesting, though, is that I heard once that this distinction might be more meaningful to those who only "casually play" than the other way around: John Average doesn't want to be associated with what his son does...

Lets think about this

The left-wing point of view seems to suggest that anyone who buys or sells their character has lost any claim that they own it (because they can’t sell their identity or social capital). In other words, if you buy a character it’s no longer yours! The best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixotic. They looked friendly enough--at least, no one had fruit ready to throw at us.

Math War Addition and Subtraction Game Cards

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

World of Warcraft: Burning Crusades Expansion

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

Game Programming with Silverlight

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

Billion Dollar Game: How Three Men Risked It All and Changed the Face of Television

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

Banana Games vol. 1

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

OpenGL Game Development (Wordware Applications Library)

Maybe the issue is the "larger" community. It's always easy to abstract and oversimplify at that level. But I know that on an individual level, there are real conversations and collaborations going on. I don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to be. But then again, I haven't gotte my evals back yet.

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